Is
S3D (stereoscopic imaging) a vision of the future or of the past?
A mere gimmick, a trick to amuse the
masses or a means of forging a far stronger cognitive attachment than two
dimensions can offer?
In 1849, eleven years after his
invention of the mirror stereoscope with its accompanying geometric drawings,
Charles Wheatsone suggested that a combination of moving image and stereoscopic
technology: ‘ … would be the illusion of art
taken to its highest point’. Since the mid-nineteenth century, there has
been significant development but the trajectory of stereoscopic imaging has always
been erratic.
Animators construct their work within
the frame of the screen. Composition and the perception of depth are crucial skills in crafting
compelling and engaging work. But what does the 3rd dimension offer animation?
Why is this something that is tacked on to in the final stages of post-production?
We have grown up with 2D-images and screens and as animators and designers we
must understand and master what this third dimension has to offer.
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